Last year’s creative harvest

The most recent edition of the Swedish gaming magazine Fenix features a vote for the best Swedish role-playing game published last year, along with a vote for the best expansion. Even though it should come as no surprise to me, it still jolted me to see that I had written one entirely on my own, co-authored another and contributed to a third. Because of the fact that most information about this is in Swedish, I feel that I should write something about these projects and why I would be happy if you went to the Fenix website to vote.

Tornet mot stjärnorna (English “The Tower to the Stars“) is an expansion to the role-playing game Skymningshem: Andra imperiet, published by Rävsvans förlag, focusing on high-level conspiracies in a sprawling universe. The problem this time is that the enemy, if it is an enemy, is not a race of slimy aliens, but an idea (a meme if you are familiar with that terminology). The text is written by me in its entirety, although I owe much to the original creator of the game,  Krister Sundelin, who also hired me to write the text. It’s my first freelancing project and means much to me in so many ways that I should probably have written a separate post about it earlier. Now, however it’s merely something I’m proud of to have completed.

Nostalgi (English: “Nostalgia“) is a short and to-the-point game about a group of old heroes or heroines who retell their youthful stories of adventure and bravery to their grandchildren. The goal of the game is to present oneself as the greatest of the heroes, exploiting the fact that no one really remembers what actually happened. Haggling about what happened, scoring minor, ego-boosting points and generally trying to impress the children are all integral parts of this game. I co-wrote and co-developed Nostalgi with Martin Ackerfors, and even though we’ve been thinking of an English version, the game is currently only available in Swedish. Nostalgi is published by Kaleidoskop.

Haragada, also published by Kaleidoskop, is a game focused on life (or as it happens in most cases, death) revolving around the decadent desert city of Haragada. It’s a game of sword and sorcery, using rules heavily inclined towards creating a good story. The game is a collaboration between all members of Kaleidoskop, and is thus in itself an interesting creation for me.

This seems quite impressive, and perhaps it is, but to me, it’s merely the result of work I’ve done a long time ago. Tornet mot stjärnorna took roughly 200 hours to write, but it was almost finished more than a year ago, and even though the other projects were not so voluminous, they were also completed almost a year ago. So, what lies ahead? Will the vote for the best game and expansion in 2009 also hold three items to which I’ve contributed?

No, probably not, at least not three independent projects like last year. I hope that I will be able to publish my major game, Magneter och mirakel (English: “Magnets and miracles”) in 2009, but I won’t promise anything. The text is almost done, but there is layout an illustrations still to be done or decided upon, which will take time and energy I don’t feel I have at the moment. I’m in no hurry to publish this game, but it will be the most comprehensive of all Kaleidoskop’s games so far when I do.

However, Haragada was a project completed almost as fast as it was instigated, and since it turned out alright, I’m prepared to do something similar this year, granted time and good ideas. Also, some minor writing projects might be completed, but considering that I have a novel to write and Chinese to learn, I think it unlikely that as many projects will come to fruition during 2009 as did in 2008. Regardless of this, the major thing here is that a lot happened in 2008 and looking back, I feel immensely proud and satisfied.

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