Warning: Declaration of TarskiCommentWalker::start_lvl(&$output, $depth, $args) should be compatible with Walker_Comment::start_lvl(&$output, $depth = 0, $args = Array) in /hsphere/local/home/ackerfors/snigel.nu/wp-content/themes/tarski/library/classes/comment_walker.php on line 0 Warning: Declaration of TarskiCommentWalker::start_el(&$output, $comment, $depth, $args) should be compatible with Walker_Comment::start_el(&$output, $comment, $depth = 0, $args = Array, $id = 0) in /hsphere/local/home/ackerfors/snigel.nu/wp-content/themes/tarski/library/classes/comment_walker.php on line 0 Olle Linge - Languages, literature and the pursuit of dreams · What is Magneter och mirakel?

What is Magneter och mirakel?

So far this year, I have mentioned Magneter och mirakel seven times, but except for saying that it’s “my role-playing project” or likewise, I haven’t really explained what the project is about, or at least not in English. Although it’s in Swedish, it’s still a big part of my creative output right now and has been for a long time, which means I should have written about it here a long time ago. The fact is that the project is about as old as this website (more than five years in other words); now it’s nearing completion.

Magneter och mirakel easily translates into Magnets and miracles in English and is a story-focused role-playing game set in a world with powerful and important magnets, as well as various kinds of miracles. It’s a world in colour rather than black and white, with few or no obvious poles of good and evil. where I have used various fictional elements to pose interesting questions about human society. The game can perhaps be categorised as steam punk, but with electricity instead of steam. Gnomes supply the humans with advanced technology and some associated tools and equipment, creating a society similar to that of early industrialisation in Europe: the rise of the British colonial empire, it’s Victorian values and the problems of a changing society.

More importantly, though, Magneter och mirakel is the project into which I’ve poured most of my creative energy for the past five years. The project has expanded in almost every sense of the word since its early days and is now difficult to summarise quickly (which is probably a sign of bad design). It has been through play testing as well as reading by other writers; now the text is almost completed. Just falling short of one million characters, this is easily the longest text I’ve ever written, and it will also be Kaleidoskop‘s longest game.

That being said, it might take a while before the game is published. I need to find a suitable and not too expensive artist to illustrate the game, as well as someone to help me with designing the book itself. I have candidates, but so far, no real agreements have been made and no work has been done.

I have been very hesitant to say anything about a time table for publication, but I’ll hazard a guess this time. Play-testing some rules and adventures this summer will probably make me change some minor problems, but I don’t plan to change anything big, because the game has been through quite a lot already and the most serious flaws were removed long ago. After that, it really depends on many factors over which I have little or no influence, but I wouldn’t be surprised if Magneter och mirakel is available around this time next year.

Tags:

  1. Svante’s avatar

    One million words? You sure?

    Reply

  2. Caroline’s avatar

    Va!? Ska du inte använda den där gamla bilden jag gjorde i Paint för en massa år sedan som framsida? Jag är djupt förolämpad. :P

    Skämt åsido, vad kul att det börjar bli färdigt. :)

    Reply