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Explaining the 101 list, 1: Creativity

This is the first of the posts in which I explain and motivate the items on my 101-in-1001 list. The list itself can be viewed here, where you can also find a list of all posts related to the list. If you want to follow my progress in more detail, you should check my profile page at the Day Zero Project.

Publish my role-playing game Magneter och mirakel

It shouldn’t take five years to write a role-playing game, even if you rewrite the text from scratch twice and the final result is almost one million characters. It’s time to publish this game and it’s time to do it pretty soon. Read more here about my biggest writing project so far. I plan to publish Magneter och mirakel early next year, hopefully before the end of March so it’s ready for the annual gaming convention in Gothenburg on Easter. Note that the game is already written and this goal is about having it published. The game itself took thousands of hours to write.

Perceived difficulty: 3/10
Estimated time needed: 20 hours
Progress so far: 10%

Publish the story-telling game Nostalgia

This is perhaps the best gaming concept I’ve ever been involved in, but Martin and I didn’t make the most of the concept’s potential when we published Nostalgi in Swedish many years ago. This is the new edition, re-written from scratch and in English. I’m writing it mostly on my own and this time the full potential of the concept will be realised in the final product. Read more about Nostalgia here. In the best of worlds, Nostalgia will also be published in early 2011.

Perceived difficulty: 6/10
Estimated time needed: 50 hours
Progress so far: 25%

Publish yet another Kaleidoskop game

Writing role-playing games is one of the things I like doing most, and if it weren’t for the problem of illustrations and all the practical problems involved in publishing, I would write a lot more. Still, I have the ambition to publish at least one major game during the relevant time period. It might not be something I write entirely on my own, but I don’t mean small contributions to other Kaleidoskop games.

Perceived difficulty: ?/10
Estimated time needed: 50 hours
Progress so far: 0%

Contribute 20 articles to Haragada

This is also a game based on a cool concept (albeit not as cool as Nostalgia and rather more focused on setting). It’s a collaborative project and a revision of an earlier game with the same name, although there will be few similarities between the two editions (the next version might be more than ten times longer, for instance). I don’t plan to be heavily involved in high-level work on this project, but I will do my bit and contribute at least 20 articles in various lengths.

Perceived difficulty: 3/10
Estimated time needed: 20 hours
Progress so far: 35%

Complete my current novel

As is the case with Magneter och mirakel above, it simply isn’t okay that it should take many, many years to write a novel, especially when the reason that it hasn’t been completed yet is that I’m lazy, not that I’m a perfectionist who takes too much time on details. Read more about the novel here. I have finished the first part out of four and the planning for the two coming parts is mostly completed.

Perceived difficulty: 9/10
Estimated time needed: 100 hours
Progress so far: 20%

Write another novel (about Taiwan)

This will be a novel based on my experiences living in Taiwan. It will be some kind of pseudo autobiography, meaning that it’s about me but will not be an account of my stay in Taiwan. This project is just a collection of ideas, but I definitely want to write something about my two years in Taiwan.

Perceived difficulty: 9/10
Estimated time needed: 200 hours
Progress so far: 2%

Write ten short stories

Writing short stories is partly a preparation for novel writing, but it’s also part of it. For instance, I plan to write a short story collection which deals with the same issues as the first novel mentioned above. It will be directly related to that project and apart from experimenting with style, I want to explore the setting more.

Perceived difficulty: 6/10
Estimated time needed: 20 hours
Progress so far: 10%

Write an article about the snel hest meme

Yes, I like horses. No, not real horses, I like the abstract concept of a horse. This is extremely hard to explain to other people, even Swedish people who know what snel hest is, because this is more than just a silly mathematical equation. I’ve tried to explain this in Swedish, English and Chinese, but I still haven’t written anything about this idiosyncrasy of mine. Let’s change that!

Perceived difficulty: 2/10
Estimated time needed: 2 hours
Progress so far: 0%

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